What is Maker Projects: Community STEM Engagement Grants?
The Maker Projects: Community STEM Engagement Grants is a program to foster creativity and inquiry-based learning and to support the development of STEM skills in students and youth in design, engineering and programming through hands-on learning.
The Maker Projects: Community STEM Engagement grants aim to foster creativity and inquiry‑based learning and support the development of STEM skills in students and youth under 18 years of age in design, engineering and programming, through hands-on learning. The objectives of the grant opportunity are to:
- deliver maker projects where students and youth under 18 years of age can develop and apply their STEM knowledge through experimentation, tinkering and hands-on learning by engaging with a range of technologies
- encourage practical skills, creativity and entrepreneurial thinking through the delivery of hands‑on STEM-related events and activities
- inspire students to pursue STEM disciplines in their study and work
- ensure that maker projects are accessible to as many young people as possible, including those in regional, rural and disadvantaged areas
- make a positive sustainable impact on youth under 18 years of age, particularly those from historically under-represented groups, including girls, Aboriginal and Torres Strait Islanders, and youth living in regional, rural and remote regions.
The Australian Government has announced a total of $7.23 million per year in ongoing funding for the program. For this grant opportunity, up to $1 million is available each year.
- The minimum grant amount is $20,000
- The maximum grant amount $100,000.
You must fund at least 20 per cent of eligible project costs with cash and/or in-kind contributions. Where you provide in-kind contributions including facilities, equipment and services, you must calculate the dollar value for the in-kind activities that directly relate to the project.
To be eligible your project must:
- be aimed at delivering STEM-related activities and events to meet the objectives and outcomes outlined in section 2.1. Your activities must:
- be for the benefit of youth under 18 years of age
- include scientific, technological, engineering or mathematics experts, inventors, innovators or entrepreneurs to work with participants to gain practical knowledge and skills in design, technology, innovation and entrepreneurship
- include either new activities or an expansion to the applicant’s existing business as usual activities.
- be collaborative in nature and include at least one partner organisation during the life of the project as per section 4.2 of the guidelines
- have at least $25,000 in eligible expenditure
- include eligible activities, such as:
- interactive workshops
- events relating to existing interactive exhibitions
- hands-on participation from youth under 18 years of age
- creation of resource packs for participants to support a sustainable impact of the activity.
Eligible expenditure includes:
- venue and equipment hire
- domestic travel (cannot exceed 20% of the total project costs)
- tools and equipment such as science equipment, hammers, screwdrivers, and other ICT equipment, electronics, robotics, soldering irons and glue guns
- consumable materials such as workbooks, chemicals, timber, nails, glue, foil, paper, matches, scissors, batteries, string, cardboard, wire, rulers, pliers, paperclips, duct tape, sticky tape, metal sheeting, plastic, wheels, plastic or metal piping, electronic and solar kits
- graphic design
- event advertising and promotion
To be eligible you must:
- have an Australian Business Number (ABN)
and be one of the following entities:
- a company, incorporated in Australia
- an incorporated association
- an incorporated not for profit organisation
- a publicly funded research organisation (PFRO) as defined in section 14 of the grant opportunity guidelines.
Applications close 19 February 2020.